Strategy Informer: Patrician IV Interview

Following on from my LOTRO preview for Strategy Informer, I was given the chance to find out more about upcoming strategy game, Patrician IV. It’s due out at the beginning of September on PC and Daniel Dumont, Creative Director at Gaming Minds Studios, was kind enough to answer the questions. You can find the full dialogue here and as usual, there’s an extract below. It was fun being on the other side of the PR veil again.

Strategy Informer: For the uninitiated, what’s the Patrician series all about?

Daniel Dumont: The main principle of the Patrician games is that you start as a young trader in the historic setting of the Hanseatic League – the northern and eastern European sea area of the late middle age.

In this setting, there are 32 historical towns which produce certain goods to fulfill the demand of the citizens. However, each town produces other goods and therefore, the main game mechanism is to buy goods where they are produced at a cheap price and spread them with ships to the towns where the goods are in short supply and sell them at a higher price.

The economy system in the background is fully simulated and the prices are calculated in real-time by offer and demand. The AI traders – your concurrents – are simulated as well.

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